Dice on Stake, the reference implementation.

Stake's Dice runs the same win-chance formula as this site's calculator — a 1% house edge, a slider you can drag to any target — with a couple of Stake-specific limits worth knowing before you compare numbers directly.

01 / How it works on Stake

A slider, a direction toggle, one roll.

Stake's Dice lets you drag a target anywhere from roughly 0.02 up to 98.00, with a roll-under/roll-over toggle, and shows live win chance and payout as you move it. Win chance can be pushed as low as ~0.02% for a huge payout, or as high as ~98% for a near-certain small one — the same trade-off this site's calculator shows.

The loop

Set a bet, a target, and a direction, then roll. The result is a single number from 0.00 to 100.00, generated and hashed before you click — nothing about it changes once the roll fires. Land on the winning side of your target and you're paid bet × the target's multiplier; land on the other side and you lose the bet entirely, the same mechanic the live simulator uses.

02 / Provably fair, step by step

You can verify every single roll yourself.

01

Three inputs, one hash

A server seed, your client seed, and a nonce that increments per roll run through cryptographic hashing to produce each roll's result — the same mechanism behind every Stake Original, including Mines and Crash.

02

Published before the roll

The hashed server seed is shown before you roll — a fingerprint that locks in one exact value, so the result can't be picked in response to your target or bet size.

03

You reveal it to check

Rotating your seed pair in Settings → Fairness reveals the previous server seed. Re-run the calculation yourself and you get the same roll Stake displayed.

03 / Quick facts
House edge convention~1%
Roll range0.00 – 100.00
Target range (cited)~0.02 – 98.00
Precision4 decimal places
ProviderStake Originals (in-house)
Fairness modelHMAC-based, provably fair
Worth knowing

The 1% figure is the widely-cited convention for Stake's Dice and is what this site's calculator uses. We haven't independently re-derived Stake's exact internal constant roll by roll — the underlying win-chance formula scales cleanly if Stake ever publishes a different number.

04 / Stake Dice FAQ

Questions specific to Stake's version.

Does Stake's Dice use the same math as this calculator?

Yes — the same 99 ÷ win-chance% payout formula, at the widely-cited 1% house edge. Stake's slider goes further to the extremes (down to roughly 0.02% win chance) than this demo's 2–98% range, but the formula underneath is identical.

What's the minimum and maximum target on Stake's Dice?

Cited at roughly 0.02 to 98.00, giving a win-chance range from about 0.02% up to 98%. The extremes trade a huge payout for a tiny win chance, or the reverse — the edge stays 1% either way.

How is the payout for a specific target actually calculated?

Every dice game, Stake's included, runs on the same win-chance-to-payout formula.

The formula

  • Win chance for a roll-under target is the target itself; for roll-over it's 100 minus the target.
  • Payout on a win is 99 ÷ win chance% — the tighter the target, the bigger the multiplier.
  • Expected value per bet is (RTP − 1) × bet, a constant regardless of which target or direction you pick.

Worked example — 25% win chance

  • Payout: 99 ÷ 25 = 3.96× the bet
  • Expected value: (0.99 − 1) × bet = −1.00% of the bet, same as any other target
Can I see the roll before I bet?

No, and that's the point. The result is generated and hashed before you click Roll — hidden from you but locked in, so it can't be adjusted based on your bet size or target. You verify it was fair afterward using the seed-checking process above.

Is Stake's Dice rigged?

The provably fair system exists specifically so you don't have to take that on trust — every roll is reproducible from the server seed, client seed, and nonce using public hashing math. It doesn't change the built-in 1% edge, which applies whether the roll lands near your target or nowhere close.

Why does my result feel different from the stated 1% edge?

The 1% is a long-run average across thousands of rolls, not a per-session guarantee. A handful of rolls — especially with Martingale-style bet sizing — will always look nothing like the long-run number.

Is there a best target on Stake's Dice?

No — every target and direction carries the same edge, so "best" comes down to the ride you want, not an edge you can find. The full trade-off is broken down on the Dice strategy page.

Do "predictor" tools or timing patterns work on Stake's Dice?

No. Each roll is drawn from a cryptographic hash generated before you click, so a browser extension or "pattern" tool has no data to work from that you don't already have. Streak-tracking and hot/cold-number theories are the same gambler's-fallacy pattern-matching covered on Mines' predictor page — Dice just wears a number line instead of a grid.