Plinko RTP, derived from scratch.
Every multiplier on the Plinko simulator comes from one formula: a coin-flip probability, priced by a studio to hit a target return. Here's the full binomial derivation — no shortcuts, every number computed live on this page.
A ball is just n coin flips in a row.
At every peg, the ball bounces left or right with equal (50/50) probability — exactly like a fair coin. Over n rows, the ball has made n independent left/right decisions, and the number of ways it can land in bucket k (k rights out of n flips) is the binomial coefficient C(n,k) — the same count used in Pascal's triangle. Divide by the total number of paths, 2ⁿ, and you get the exact landing probability for every bucket.
Notice the shape: it peaks in the centre (bucket 4, reachable 70 ways) and shrinks toward the edges (bucket 0 or 8, reachable only 1 way each). That shape is fixed by the coin-flip math — no studio can change it without changing the number of rows.
Every bucket's contribution, added up to one RTP.
RTP is just Σ P(k)·multiplier(k) — the probability of each bucket, times its payout, summed across every bucket. Here's that sum computed in full for the 12-row, medium-risk table.
| Bucket | Ways, C(12,k) | P(k) | Multiplier | Contribution |
|---|---|---|---|---|
| 0 | 1 | 0.024% | 33× | 0.806% |
| 1 | 12 | 0.293% | 11× | 3.223% |
| 2 | 66 | 1.611% | 4× | 6.445% |
| 3 | 220 | 5.371% | 2× | 10.742% |
| 4 | 495 | 12.085% | 1.1× | 13.293% |
| 5 | 792 | 19.336% | 0.6× | 11.602% |
| 6 | 924 | 22.559% | 0.3× | 6.768% |
| 7 | 792 | 19.336% | 0.6× | 11.602% |
| 8 | 495 | 12.085% | 1.1× | 13.293% |
| 9 | 220 | 5.371% | 2× | 10.742% |
| 10 | 66 | 1.611% | 4× | 6.445% |
| 11 | 12 | 0.293% | 11× | 3.223% |
| 12 | 1 | 0.024% | 33× | 0.806% |
It's not a coincidence — it's the design goal.
The path probabilities (P(k)) are fixed by the coin-flip math and can't be changed. What a studio does control is the multiplier attached to each bucket — and they pick those numbers specifically so the weighted sum lands near a target RTP, almost always ~99% for Plinko. That's why every row/risk combination on this site clusters so tightly around the same figure: it's engineered to, not a lucky accident of the math.
Probabilities are fixed
C(n,k) ÷ 2ⁿ never changes for a given row count — it's pure combinatorics, the same for every casino.
Multipliers are chosen
A studio solves backward from a target RTP to find multiplier values that make Σ P(k)·multiplier(k) hit that target.
Different studios, different numbers
Stake, BC.Game and BGaming each solve that equation independently — same target, different specific multiplier tables.
The widest spread on this site, bucket by bucket.
| Bucket | P(k) | Multiplier |
|---|---|---|
| 0 | 0.0015% | 1,000× |
| 1 | 0.02% | 130× |
| 2 | 0.18% | 26× |
| 3 | 0.85% | 9× |
| 4 | 2.78% | 4× |
| 5 | 6.67% | 2× |
| 6 | 12.22% | 0.2× |
| 7 | 17.46% | 0.2× |
| 8 | 19.64% | 0.2× |
| 9 | 17.46% | 0.2× |
| 10 | 12.22% | 0.2× |
| 11 | 6.67% | 2× |
| 12 | 2.78% | 4× |
| 13 | 0.85% | 9× |
| 14 | 0.18% | 26× |
| 15 | 0.02% | 130× |
| 16 | 0.0015% | 1,000× |
Same math, platform by platform.
See it live,
not just on paper.
Drop real balls, watch the distribution table fill in live, and compare it against the theoretical probabilities above.